Monday, September 16, 2013

The Tower

Hey all!  This is a project that I've been working on for Fou Games presently called "The Tower", a fantasy card game for ios, and hopefully Android in the future.  The game looks to mix the experience of reading comics and playing games, specifically designed with the iPhone in mind.  I've been on to do the story art for the game and concept art.  This is one of my first real jobs, and it's very exciting!

These are some of my concepts and development work for designing the main character, Sofia.


 This is the first panel of the game, and the general process for creating it.




 Here are some of the panels that I like a lot that I've done so far.




Friday, August 16, 2013

Improvement

Many people, especially my teachers, tell artists to keep everything so that they can always look back... well, I looked back, and I have improved immensely.  Things like black balance, line quality and weight, down to anatomy and body language have all gotten better. 
Other than that, school starts in like a week, so gah!

Wednesday, July 31, 2013

Gray Eyed Tomorrow Inks




Hey peeps.  It's been a long time since I posted, and I figured I should put something up.  At the beginning of summer I was looking at this project, and I was trying to decide how to continue it, and I had the realization: I don't draw like that anymore.  I decided to cut my losses and swallow my pride and redraw the story, even though I had about 50 pages ready to be colored.  In the end, my style had changed too much, I wanted to draw at a different size, and I felt like I should do the story (which I love) justice with my best art.  So here's a start of what's to come eventually

Wednesday, June 19, 2013

Snake!

 I am super excited for Metal Gear Solid 5... I don't draw fanart a whole lot, so this is kind of different.

Monday, May 27, 2013

Summer

Hey everyone who might read this.  It's been a while since I updated...
I've been pretty busy, since school ended.  I decided to redraw a whole comic that I'd gotten about 50 pages into.  I love the story and I didn't want to continue drawing the story when I knew it would look inconsistent and bad.  I've gotten a lot better since I'd even had time to work on it, and so going back from the start was the best idea for me.  I've gotten about six pages in so far, which isn't great, but at least it's something. 
I've also been working (very) slowly on my BFA project since the summer.  I finished 15 pages for my class, but decided to go back and expand the second scene and redraw most of it. 

 And here are some of the pages that I am quite pleased with.





Saturday, March 23, 2013

Monday, February 18, 2013

BFA page 2 Process


I decided to document the process that I go through when I draw and finish a comic page.  I don't necessarily feel like I'm one to be giving tutorials or showing people how to draw/color/make art, but I do think that someone might be interested to see the process.


First I start with the blue line drawing.  I use two steps at this part where I draw the gestures and basic shapes using my 2mm lead holder with the Turquoise brand lead.  It's not as soft, and it's really waxy, so it's hard to get dark lines.  It's also actually turquoise colored, so when I go over the gestures with my .5 mm blue mechanical pencil, it doesn't show through much.

After that, it's inking.  It's pretty self explanatory, but I try to make sure I get as much line weight as I can.  I also try to make sure that there's a balance of black in the pages because I don't want the structure of the forms and the drawings to rely on the coloring to be completed.
 On coloring, establishing the color scheme takes the most time.  I tend to use a gamut masking technique where I keep things desaturated unless it's very important.  This page is very desaturated without the high point because I wanted it to have a very particular tone.  The flats are also useful because you can select all the colors and change them as you need to.  This is the second page, so I didn't actually do that, but on the first page, I just copied the original character design colors and adjusted them to fit this tone and color scheme. 
After the flats, I add a multiply layer and establish the values and shadows.  I usually try to have pretty sharp lines on the shadows, but for these pages, there's sand blowing and ambient light, so there isn't a strong light source casting strong shadows.  Another thing I did a little less on this page was framing the panels with the values.  If I were going to make something into a silhouette, I would be doing it at this stage.  I do add a layer that is a black gradient to help direct the eye around the page.  If I don't want the viewer to look at the outer parts of the panel, then I will make that part a little darker so it's less noticeable.  After that, adding the textures helps make the page look a little more lively, as well as avoiding that airbrushed-I-colored-this-in-photoshop look that so many comics have.  It can really ruin good pencils or inks to have crappy flat colors and gradients.  I've made very high resolution watercolor textures that I apply on top on the overlay setting at about 35% opacity.  Finally, I add the effects and some halftones.




 And there's a finished page :)